DragoEngine
My best project currently.
It's a 2D game engine written entirely in C++ with integrated Box2D physics, Lua-based gameplay scripting, JSON-driven scenes and actor templates, and a built-in ImGui editor for managing scenes, scripts, and resources. I designed it to support runtime actor instantiation, component lifecycles, event subscriptions, camera controls, audio, text and image rendering, particle systems, and scene transitions, all within a flexible data-driven architecture.


